Editor's review
This is a tool that helps optimize CAD models between less number of vertices and visual realism.
Vizup is an ad hoc polygon optimization and reduction system. It will help you reduce the number of polygons in a complex 3D model yet retain the quality and appearance of the original. You would be able to choose from different trade-offs. The end result of the reduction is a 3D model with a well-balanced level of details and size. Why that is needed is that, you need real-time rendering of models in real-time systems like games, virtual reality, etc. In CAD model, the more number of polygons and hence the larger number of vertices is used, the model realism improves. In contrast, while realism is needed in games & virtual reality systems, larger number of vertices imposes a computational burden. In these systems as a 3D element is moved in real-time, immediate re-rendering is required. Larger the number of vertices, larger is the computational load.
This tool, addressed to game developers, architects, and 3D designers, provides an easy way to reduce polygons and optimize 3D models, and presentations for publishing on the Web. Vizup simplifies development of games and virtual reality. It is compatible with Wavefront .OBJ, VRML 2.0/97 and StereoLitho (STL) file formats. This has a simple and easy to use interface. It is intuitive enough that most users should get familiar with it quite easily. Getting productive with it should not take much time. You can have multiple reductions done at the same time and then take a call on which reduced model makes the best trade off in your project. This is an excellent product; simply adopt it if you have a need.
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